I thought the design process for this project would go mostly linearly, like this:
Instead, it ended up looking more like this:
So what turned the straight path into a rollercoaster?
1. High Complexity
At the outset, Green Thumb was my most complex project yet due to diverse user needs. Initial user research involved creating affinity diagrams, user journeys, and flows, highlighting the need for clear information architecture and user-centric design.
2. Revisiting Green Thumb
Two years after completing the initial high-fidelity prototypes for Green Thumb, my improved design skills and fresh perspectives allowed me to identify and implement multiple improvements in user experience and visual design. For example, in my revisit, I implemented a distinct first-time user experience, increasing feature discoverability and user engagement.
I also improved visual contrast to boost accessibility and interaction.
3. Overcoming Perfectionism
While working on Green Thumb, it was tempting to work and rework designs ad infinitum. The first phase of the project was hindered by my perfectionism, leading to prolonged prototype revisions without substantial user input.
Learning from this, I adopted a more iterative and collaborative approach while revisiting the project. By redefining KPI’s, setting structured deadlines, and engaging with regular feedback from users and other designers, I enhanced the product’s effectiveness and user satisfaction.